Simple way to remove on collision
Posted: Sun Apr 04, 2010 7:53 pm
Hey,
Sorry if this is a really simple / dumb question, but I've been looking into the documentation and can't find anything other than the integrated cocos2d spacemanger to do what I want.
I'm looking for the ability to remove a shape on collision with a static object simply put.
I'm messing about with iphone development and don't want to use cocos2d. I'm also using an NSTimer to iterate my simulation, so what would be the best way of removing a shape when it collides with a specific static shape?
Anyone that helps gets a cookie
Thanks.
Sorry if this is a really simple / dumb question, but I've been looking into the documentation and can't find anything other than the integrated cocos2d spacemanger to do what I want.
I'm looking for the ability to remove a shape on collision with a static object simply put.
I'm messing about with iphone development and don't want to use cocos2d. I'm also using an NSTimer to iterate my simulation, so what would be the best way of removing a shape when it collides with a specific static shape?
Anyone that helps gets a cookie
Thanks.