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Chipmunk Physics • View topic - Removing individual bodies (Objective-Chipmunk)
Page 1 of 1

Removing individual bodies (Objective-Chipmunk)

PostPosted: Wed Mar 17, 2010 4:26 pm
by Rb_

Re: Removing individual bodies (Objective-Chipmunk)

PostPosted: Wed Mar 17, 2010 6:18 pm
by slembcke
You have to remove the body and all shapes attached to it from the space. Not quite sure what the issue is. Are you actually using the Objective-Chipmunk Wrapper? You said you tried the C API functions.

If you are using Objective-Chipmunk, you can remove all of the Chipmunk objects from the space in one call by implementing the ChipmunkObject protocol. Take a look at the iPhoneSnap game that is bundled with Objective-Chipmunk to see a simple example of how this works.

Re: Removing individual bodies (Objective-Chipmunk)

PostPosted: Sat Mar 20, 2010 1:30 pm
by Rb_
Yep sorry, disregard the 'Objective Chipmunk' part of it. I'm using the build prior to where it was implemented.

Using the old calling functions how would it be done? As I gather the objective Chipmunk costs to actually be used now? And I'm only doing it as a little personal project of mine to understand how it all works :)

Re: Removing individual bodies (Objective-Chipmunk)

PostPosted: Sun Mar 21, 2010 12:05 pm
by slembcke

Re: Removing individual bodies (Objective-Chipmunk)

PostPosted: Sun Mar 21, 2010 3:52 pm
by Rb_