Assertion failed error after moving to chipmunk 5

Hi there,
I've been using chipmunk in conjunction with cocos2d for about a month now, and i decided to upgrade to v5 because of the begin and seperate collision handlers etc, from what ive used and seen, its a huge improvement!
i rewrote my collisionhandlers and ran my program with 1 enemy sprite, everything worked fine, collisions did as they were sposed too..
as soon as i add any more sprites into my game i get this error
Assertion failed: (value), function k_scalar, file /User/Documents/Games/platforms/libs/Chipmunk/src/include/chipmunk/constraints/util.h, line 72.
I'm not entirely sure where im going wrong, but i believe its being caused as i add more objects to the "gameSpace"?
I'll be happy to post code if you need to see it.
My enemy sprites are a subclass of CCSprite (cocos) which have an init function that sets up there cpShape/body thing.
The error happens regardless of wether i add the objects as children to my scene, so im guessing it must be happening as they are added into chipmunks space.
I've been using chipmunk in conjunction with cocos2d for about a month now, and i decided to upgrade to v5 because of the begin and seperate collision handlers etc, from what ive used and seen, its a huge improvement!

i rewrote my collisionhandlers and ran my program with 1 enemy sprite, everything worked fine, collisions did as they were sposed too..
as soon as i add any more sprites into my game i get this error
Assertion failed: (value), function k_scalar, file /User/Documents/Games/platforms/libs/Chipmunk/src/include/chipmunk/constraints/util.h, line 72.
I'm not entirely sure where im going wrong, but i believe its being caused as i add more objects to the "gameSpace"?
I'll be happy to post code if you need to see it.
My enemy sprites are a subclass of CCSprite (cocos) which have an init function that sets up there cpShape/body thing.
The error happens regardless of wether i add the objects as children to my scene, so im guessing it must be happening as they are added into chipmunks space.