Hi All,
I am developing a carrom board game, and it is working fine as expected. Now I would like to have a prediction for my users before they strike.
I could calculate distance striker can travel with a specific force(not using proper physics equation). I was calculating rebound angle of each carrom hit and come back from board wall with an assumption that incident angle will be equal to rebound angle. Since I am using 0.6 elasticity for each carroms rebound angle from wall is changing depending on the force applied.
Could any one of you please explain how I can calculate exact distance a carrom can travel and the angle of rebound using physics equation?
Physical details of bodies:
Density of Striking carrrom : 2
Density of normal carrom : 1
Space damping : 0.5
Please let me know if ant other details required.