Chipmunk on Java?
Posted: Sat Jul 11, 2009 5:09 pm
Hi, I've just found out about Chipmunk whilst searching for a good 2D physics engine that I can plug into my Java game. There appears to have been a Java bindings project at one point, but the Google Code pages for it ( http://code.google.com/p/chipmunk-java/ ) are empty. Is it still available somewhere? If not, maybe you should stop linking to it!
I actually turned to your project, initially, because Box2D seemed to have a Java port, but no decent Java bindings. Do you have a general idea of how Chipmunk compares (particularly, in simulation accuracy and simulation speed) with Box2D? With JBox2D?
(I think that if I can't use Chipmunk, then I'll try JBox2D... but I don't trust a Java physics engine to be maximally efficient, so I'm looking into bindings of C/C++-based engines first!)
I actually turned to your project, initially, because Box2D seemed to have a Java port, but no decent Java bindings. Do you have a general idea of how Chipmunk compares (particularly, in simulation accuracy and simulation speed) with Box2D? With JBox2D?
(I think that if I can't use Chipmunk, then I'll try JBox2D... but I don't trust a Java physics engine to be maximally efficient, so I'm looking into bindings of C/C++-based engines first!)