Modeling a trampoline
Posted: Mon May 18, 2009 1:24 pm
I'm trying to model a trampoline. I've tried a bunch of different approaches, some working better than other's but nothing be very "real" feeling.
The model that's looked best so far is a chain of small circles attached to eachother with pivot joints and a spring at each end of the chain. the problems with this is that as it's stretched it allows objects to fall through it. Also it seems really hard to tune to get the correct "bounciness" (the relation of the springs k to the falling objects mass seems wrong). In addition the use of circles sometimes gives a weird bounce trajectory.
I've also tried chains of objects (circles, polys, segments) connected to eachother with springs (this yields very jittery, slow, inaccurate results). My most recent attempt was a set of segments connected by slide joints with each segment having a spring to a static object that returns the segment to a resting position.
Anyone have any thoughts on another approach or tweaks to something I've already tried to get better results?
Thanks.
->Ben
The model that's looked best so far is a chain of small circles attached to eachother with pivot joints and a spring at each end of the chain. the problems with this is that as it's stretched it allows objects to fall through it. Also it seems really hard to tune to get the correct "bounciness" (the relation of the springs k to the falling objects mass seems wrong). In addition the use of circles sometimes gives a weird bounce trajectory.
I've also tried chains of objects (circles, polys, segments) connected to eachother with springs (this yields very jittery, slow, inaccurate results). My most recent attempt was a set of segments connected by slide joints with each segment having a spring to a static object that returns the segment to a resting position.
Anyone have any thoughts on another approach or tweaks to something I've already tried to get better results?
Thanks.
->Ben