Simulating QuickSand / Mud
Posted: Wed Oct 01, 2014 2:59 pm
Hi all,
I have a 2D Motorbike game, and I was wondering how I could simulate surfaces such as quicksand/mud.
I have a setup with a collision handler function where I just dampen all movement, but you are floating, so the wheels spinning do nothing.
I would like it to behave in a way in which it has friction with the spinning wheels, so you can drive out of it, but you sink if not moving fast enough.
Any ideas?
Thanks
I have a 2D Motorbike game, and I was wondering how I could simulate surfaces such as quicksand/mud.
I have a setup with a collision handler function where I just dampen all movement, but you are floating, so the wheels spinning do nothing.
I would like it to behave in a way in which it has friction with the spinning wheels, so you can drive out of it, but you sink if not moving fast enough.
Any ideas?
Thanks