Chipmunk particle system?
Posted: Thu Sep 11, 2014 5:20 pm
Hello.
Has anyone written a particle system on top of Chipmunk? And if not, how much effort would that entail (given that I'm starting from ground zero in terms of my physics expertise)?
Mulling it over a bit lead me to think in order to do this, one would need to set up separate cpSpace objects for each one, based on which direction the sparks (or whatever) were supposed to shoot out. But I don't know that it'd be good practice to have so many spaces going at the same time.
Thoughts?
Has anyone written a particle system on top of Chipmunk? And if not, how much effort would that entail (given that I'm starting from ground zero in terms of my physics expertise)?
Mulling it over a bit lead me to think in order to do this, one would need to set up separate cpSpace objects for each one, based on which direction the sparks (or whatever) were supposed to shoot out. But I don't know that it'd be good practice to have so many spaces going at the same time.
Thoughts?