Apply friction to a pivot joint
Posted: Mon Sep 09, 2013 10:56 am
Hello
The scenario: The idée in this top view game is, by using paddle and ball, deform and crumble a circle to a certain form (with no volume preservation). The circle has 64 segments and each segment is connected with the neighbour segments with pivot joints.
My knowledge in physics is poor but I imagine that to emulate this deforming process (plastic deformation) in Chipmunk Physics the pivot points should have a friction model (rotational) with both static and dynamic friction coefficients.
I am not sure how to implement this. Maybe with rotational damping, but damping and friction is not the same thing. Or should I apply counter-impulses against the torque.
I can (and will
) experiment with this but I thought there might be experience in this forum about friction in pivot joints and maybe plastic deformation using CP.
Tommy
The scenario: The idée in this top view game is, by using paddle and ball, deform and crumble a circle to a certain form (with no volume preservation). The circle has 64 segments and each segment is connected with the neighbour segments with pivot joints.
My knowledge in physics is poor but I imagine that to emulate this deforming process (plastic deformation) in Chipmunk Physics the pivot points should have a friction model (rotational) with both static and dynamic friction coefficients.
I am not sure how to implement this. Maybe with rotational damping, but damping and friction is not the same thing. Or should I apply counter-impulses against the torque.
I can (and will

Tommy