I created an ordinary object, but did not add it in the space. That helped, but if it is not in space, and there is no collision, the other bodies simply fail through.
If you add a space on the body naturally begins to operate the physical model. I can disable the rotation, exposing each frame angular velocity and the angle of zero, but even in spite of the fact that I change every frame of the object's position, it is all the same gradually "falling" down until a new collision, then he returns to the place.
I googled for the old version was the place to be cpSpaceRehashStatic, using it basically works, as long as it suits me, the only, the number of iterations is not displayed on the quality of physics, ie, the body anyway fail the same, regardless I will set 100 or 500 or 10000.
And one more thing. My project is a bit of a breakout. I created a circle, and each frame exhibited his speed, that there was no loss of energy, because after the collision, even if I expose the gravity on the y-axis at 0, sooner or later, the rate begins to fall.
Speed exhibition like this:
The problem is that it passes through the other objects, it is possible to fix something?
I had one more question about the collision, he in the first message. The point is that I will need to know the face "ball and bricks", which would then remove from the world of this brick