Problev with "angular velocity limit"
Posted: Thu Feb 28, 2013 12:24 am
Hello masters. I got a problem with angular velocity limit
I'm triing to simulate real truck ang gravity params with chipmunk and stuck with angular velocity limitation.
Problem:
Truck gears multiply engine torque on the wheels to huge number . To prevent uncontroled roration I used agnularVelocityLimit function on driving wheels. But with this torque(look img) velocity not even get to maximal avalable (look img). With lower limit (about 4) real velocity is from 0 to 1 =(
Please advice how to solve.
Another problem:
When ang.vel.limit is set and wheels are on slope them accelerated by gravity over the limit
Additionaly:
1) Friction set to 1.0 for ground and wheels
2) With less gravity situation a bit better (but not real)
3) With no friction velocity get limit (but no move)
On image: truck trying to go backward.
Sorry for my french...
I'm triing to simulate real truck ang gravity params with chipmunk and stuck with angular velocity limitation.
Problem:
Truck gears multiply engine torque on the wheels to huge number . To prevent uncontroled roration I used agnularVelocityLimit function on driving wheels. But with this torque(look img) velocity not even get to maximal avalable (look img). With lower limit (about 4) real velocity is from 0 to 1 =(
Please advice how to solve.
Another problem:
When ang.vel.limit is set and wheels are on slope them accelerated by gravity over the limit
Additionaly:
1) Friction set to 1.0 for ground and wheels
2) With less gravity situation a bit better (but not real)
3) With no friction velocity get limit (but no move)
On image: truck trying to go backward.
Sorry for my french...