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Chipmunk Physics • View topic - Keep body's speed constant

Keep body's speed constant

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Keep body's speed constant

Postby milliams » Fri Sep 21, 2007 4:10 pm

I'm writing a small breakout type game using Chipmunk. Basically, I would like the ball that gets bounced around, breaking blocks etc. to have a constant speed (or momentum I suppose technically). So even if the ball collided with a body attached to a spring, the body would recoil as expected but the ball wouldn't lose any momentum.

What would be the best way to achieve this with Chipmunk? Can I just set the momentum each frame or is there another way which is less likely to break the system?

Thanks
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Re: Keep body's speed constant

Postby slembcke » Sat Sep 22, 2007 2:14 am

Can't sleep... Chipmunks will eat me...
Check out our latest projects! -> http://howlingmoonsoftware.com/wordpress/
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Re: Keep body's speed constant

Postby milliams » Sat Sep 22, 2007 7:00 am

That sounds like a sensible way to do it, I'll give it a try.

Thanks :)
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