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Chipmunk Physics • View topic - A few things I found while integrating the engine

A few things I found while integrating the engine

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Re: A few things I found while integrating the engine

Postby slembcke » Thu Oct 25, 2012 11:37 am

Oooh. I must have missed that. :-\

I'll check it out today.
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Re: A few things I found while integrating the engine

Postby slembcke » Thu Oct 25, 2012 4:16 pm

@LegoCylon I'm including it as an optional feature for the moment. I'm not really certain if people take advantage of segments not colliding, so for now it will need to be enabled by calling cpEnableSegmentToSegmentCollisions().

It has some of the same issues I'm trying to fix with deep poly/segment collisions. Both can produce some really weird collision points that cause issue to implement smooth terrain collisions.
Image

Anyway, in general it works great and I think people will find it useful while I refine the GJK collision code more (probably for months... :-\ ).

Pushed it to git now.
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Re: A few things I found while integrating the engine

Postby LegoCylon » Fri Oct 26, 2012 9:47 am

Glad you found it useful and thanks for sharing it with others.

I'm not using polygons so I guess that's why I didn't run into that problem. I probably won't have time to fix that before your new code is ready, but if I do find a solution I'll share it with you.
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