Hi,
What would you recomand to use for picking when the lib is openGL,
the standard OpenGL picking method, or the Chipmunk PointQuery functions ?
thanks
OpenGL picking VS CP's PointQuery
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Re: OpenGL picking VS CP's PointQuery
Up to you I guess. Chipmunk can only pick based on chipmunk shape data, and OpenGL picking works by drawing stuff into a special framebuffer IIRC. Both have advantages and disadvantages.
Can't sleep... Chipmunks will eat me...
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