OpenGL picking VS CP's PointQuery

Official forum for the Chipmunk2D Physics Library.
Post Reply
Blue Prawn
Posts: 22
Joined: Thu Jan 03, 2008 1:36 pm
Contact:

OpenGL picking VS CP's PointQuery

Post by Blue Prawn »

Hi,
What would you recomand to use for picking when the lib is openGL,
the standard OpenGL picking method, or the Chipmunk PointQuery functions ?

thanks
User avatar
slembcke
Site Admin
Posts: 4166
Joined: Tue Aug 14, 2007 7:13 pm
Contact:

Re: OpenGL picking VS CP's PointQuery

Post by slembcke »

Up to you I guess. Chipmunk can only pick based on chipmunk shape data, and OpenGL picking works by drawing stuff into a special framebuffer IIRC. Both have advantages and disadvantages.
Can't sleep... Chipmunks will eat me...
Check out our latest projects! -> http://howlingmoonsoftware.com/wordpress/
Post Reply

Who is online

Users browsing this forum: No registered users and 22 guests