Code: Select all
cpInitChipmunk();
cpSpace* World = cpSpaceNew();
World->gravity = cpv(0,-1);
cpBody* body;
cpShape* shape;
cpBody* staticbody = cpBodyNew(INFINITY, INFINITY);
body = cpBodyNew(0.1,0);
body->p = cpv(50,-50);
shape = cpCircleShapeNew(body, 8, cpvzero);
cpSpaceAddBody(World, body);
cpSpaceAddShape(World, shape);
shape = cpCircleShapeNew(staticbody, 32, cpv(50,-100));
cpSpaceAddStaticShape(World, shape);