Multiple cpShapes (SpaceManager)
Posted: Mon Mar 28, 2011 4:21 pm
So I have created two shapes( poly's to be exact) and I need to be able to attach them to a single CCSprite/image, and have them stay in the position that I have created them at. Is there any way to do that? So in short this is what I am trying to achieve. I have a tire (CCSprite/image) and I have created 2 poly's/cpShapes, one for the top and one for the bottom of the tire so that when the user throws a football it can only go through the center of it. So I need to attach the top poly to the top of the tire and the bottom poly to the bottom of the tire, and also be able to use collision on the tire. For instance if the user throws the football and it hits the bottom of the tire, I need to be able to make the tire sway back and forth with both shapes moving with it. So my question is really only how can I attach two cpShapes to one image/CCSprite?
I have created my shapes like so:
cpShape *UpperShape = [game.spaceManager addPolyAt:cpv(70,195) mass:STATIC_MASS rotation:0 numPoints:6 points:cpv(2,12), cpv(28,8), cpv(33,0), cpv(36,-10), cpv(-33,-10), cpv(-20,8)];
cpShape *LowerShape = [game.spaceManager addPolyAt:cpv(70,125) mass:STATIC_MASS rotation:0 numPoints:7 points:cpv(34,8), cpv(31,0), cpv(25,-9), cpv(7,-13), cpv(-20,-8), cpv(-30,0), cpv(-35,8)];
I have created my shapes like so:
cpShape *UpperShape = [game.spaceManager addPolyAt:cpv(70,195) mass:STATIC_MASS rotation:0 numPoints:6 points:cpv(2,12), cpv(28,8), cpv(33,0), cpv(36,-10), cpv(-33,-10), cpv(-20,8)];
cpShape *LowerShape = [game.spaceManager addPolyAt:cpv(70,125) mass:STATIC_MASS rotation:0 numPoints:7 points:cpv(34,8), cpv(31,0), cpv(25,-9), cpv(7,-13), cpv(-20,-8), cpv(-30,0), cpv(-35,8)];